'월드 벤치마크'에 해당되는 글 109건

  1. 2019.01.13 엔비디아 지포스RTX 2060 6G 파운더스 에디션 리뷰 by 랩터 인터내셔널
  2. 2019.01.13 Intel Core i9-9980XE CPU 리뷰, 18코어 36스레드 성능은? by 랩터 인터내셔널
  3. 2019.01.12 인텔 순정 i5 8400 vs AMD 오버클럭 Ryzen 5 2600X CPU 성능 비교 by 랩터 인터내셔널
  4. 2018.11.17 AMD 라데온 RX 590 벤치마크 - RX 580 오버클럭 버전 by 랩터 인터내셔널
  5. 2018.10.21 인텔 Core i9-9900K, Core i7-9700K, Core i5-9600K 공식 벤치마크 by 랩터 인터내셔널
  6. 2018.09.24 NVIDIA GeForce RTX 2080 Ti, RTX 2080 성능 벤치마크 by 랩터 인터내셔널
  7. 2018.09.24 애플 iPhone XS Max, iPhone XS vs 삼성 갤럭시 노트9 성능 대결 by 랩터 인터내셔널
  8. 2018.07.21 샤오미 미믹스 2S(Xiaomi Mi MIX 2S) 스마트폰 리뷰 by 랩터 인터내셔널
  9. 2018.06.11 인텔 Core i7-8086K 벤치마크 by 랩터 인터내셔널
  10. 2018.04.21 AMD 라이젠 7 2700X 공식 리뷰 : 라이젠을 재정의 by 랩터 인터내셔널




엔비디아의 차세대 "튜링 아키텍처" 적용, RTX 2080TI - 2080 - 2070에 이은 RTX 2060 파운더스 에디션 리뷰





RTX 2060은 1920 쿠다코어, 48ROPs, 베이스 클럭 1365MHz, 부스트 클럭 1680MHz, 메모리 클럭은 GDDR6 14Gbps, 192비트 메모리 인터페이스, 6GB 메모리 용량, 싱글 프리시전 성능 6.5테라플롭스, RTX-OPS 37T, TDP 160와트, 트랜지스터 카운트 10.8B, TSMC 12나노 공정 적용, 가격은 349달러





테스트 시스템


CPU:Intel Core i7-7820X @ 4.3GHz
Motherboard:Gigabyte X299 AORUS Gaming 7 (F9g)
Power Supply:EVGA 1000 G3
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory:G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case:NZXT Phantom 630 Windowed Edition
Monitor:LG 27UD68P-B
Video Cards:AMD Radeon RX Vega 64 (Air Cooled)
AMD Radeon RX Vega 56
AMD Radeon RX 590
AMD Radeon RX 580
AMD Radeon R9 390
NVIDIA GeForce RTX 2080
NVIDIA GeForce RTX 2070
NVIDIA GeForce RTX 2060 (6GB) Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 1070 Ti Founders Edition
NVIDIA GeForce GTX 1070 Founders Edition
NVIDIA GeForce GTX 1060 6GB Founders Edition
Video Drivers:NVIDIA Release 417.54 (Press)
AMD Radeon Software Adrenalin 2019 Edition 18.12.3
OS:Windows 10 Pro (1803)
Spectre/Meltdown MitigationsYes (both)



Battlefield 1 - 3840x2160 - Ultra QualityBattlefield 1 - 2560x1440 - Ultra QualityBattlefield 1 - 1920x1080 - Ultra Quality

Battlefield 1 has made the rounds for some time, and after the optimizations over the years both manufacturers generally enjoy solid performance across the board. The RTX 2060 (6GB) is no exception and fares well, splitting the difference between the GTX 1070 Ti and GTX 1080. This also means it opens a lead on the RX Vega 56.

Battlefield 1 - 99th Percentile - 3840x2160 - Ultra QualityBattlefield 1 - 99th Percentile - 2560x1440 - Ultra QualityBattlefield 1 - 99th Percentile - 1920x1080 - Ultra Quality


Far Cry 5 - 3840x2160 - Ultra QualityFar Cry 5 - 2560x1440 - Ultra QualityFar Cry 5 - 1920x1080 - Ultra Quality


Ashes of the Singularity: Escalation - 3840x2160 - Extreme QualityAshes of the Singularity: Escalation - 2560x1440 - Extreme QualityAshes of the Singularity: Escalation - 1920x1080 - Extreme Quality

Somewhat surprisingly, the RTX 2060 (6GB) performs poorly in Ashes, closer to the GTX 1070 than the GTX 1070 Ti. Although it is still ahead of the RX Vega 56, it's not an ideal situation, where the lead over the GTX 1060 6GB is cut to around 40%.


Ashes: Escalation - 99th Percentile - 3840x2160 - Extreme Quality

Ashes: Escalation - 99th Percentile - 2560x1440 - Extreme Quality

Ashes: Escalation - 99th Percentile - 1920x1080 - Extreme Quality

In summary, Wolfenstein II tends to scales well, enables high framerates with minimal CPU bottleneck, enjoys running on modern GPU architectures, and consumes VRAM like nothing else. For the Turing-based RTX 2060 (6GB), this results in outpacing the GTX 1080 as well as RX Vega 56 at 1080p/1440p. The 4K results can be deceiving; looking closer at 99th percentile framerates shows a much steeper dropoff, more likely than not to be related to the limitations of the 6GB framebuffer. We've already seen the GTX 980 and 970 struggle at even 1080p, chained by 4GB video memory.



Final Fantasy XV - 3840x2160 - Ultra QualityFinal Fantasy XV - 2560x1440 - Ultra QualityFinal Fantasy XV - 1920x1080 - Ultra Quality

At 1080p and 1440p, the RTX 2060 (6GB) returns to its place between the GTX 1080 and GTX 1070 Ti. Final Fantasy is less favorable to the Vega cards so the RTX 2060 (6GB) is already faster than the RX Vega 64. With the relative drop in 4K performance, there are more hints of 6GB being potentially insufficient.

Final Fantasy XV - 99th Percentile - 3840x2160 - Ultra QualityFinal Fantasy XV - 99th Percentile - 2560x1440 - Ultra QualityFinal Fantasy XV - 99th Percentile - 1920x1080 - Ultra Quality

 

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High QualityGrand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High QualityGrand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

 

Shadow of War - 3840x2160 - Ultra QualityShadow of War - 2560x1440 - Ultra QualityShadow of War - 1920x1080 - Ultra Quality


F1 2018 - 3840x2160 - Ultra QualityF1 2018 - 2560x1440 - Ultra QualityF1 2018 - 1920x1080 - Ultra Quality


Total War: Warhammer II - 3840x2160 - Ultra QualityTotal War: Warhammer II - 2560x1440 - Ultra QualityTotal War: Warhammer II - 1920x1080- Ultra Quality

NVIDIA hardware tend to do well here, and for all intents and purposes the RTX 2060 (6GB) FE is equivalent to the GTX 1070 Ti FE in performance. Which means that the RTX 2060 is essentially on the level of the RX Vega 64, an ideal position for it to be in.


Idle Power ConsumptionLoad Power Consumption - Battlefield 1Load Power Consumption - FurMark

 

 

Temperature & Noise



With an open air cooler design with dual axial fans, the results are in line with what we've seen with the other RTX Founders Editions.

Idle GPU TemperatureLoad GPU Temperature - Battlefield 1Load GPU Temperature - FurMark

Idle Noise LevelsLoad Noise Levels - Battlefield 1Load Noise Levels - FurMark


출처 - https://www.anandtech.com


엔비디아 지포스RTX 2060은 1080보다 약간 떨어지는 1070TI ~ 1080급 성능

반응형
Posted by 랩터 인터내셔널


Intel Core i9-9980XE Specifications
Socket
LGA 2066
Cores / Threads
18 / 36
TDP
165W
Base Frequency
3.0 GHz
Turbo Frequency (2.0 / 3.0)
4.4 / 4.5 GHz
L3 Cache
24.75MB
Integrated Graphics
No
Graphics Base/Turbo (MHz)
N/A
Memory Support
DDR4-2666
Memory Controller
Quad-Channel
Unlocked Multiplier
Yes
PCIe Lanes
44


인텔의 i9 최상위 프로세서인 Core i9-9980XE에 대한 탐스 하드웨어(www.tomshardware.com)의 리뷰 자료 입니다.


Core i9-9980XE는 Skylake-X 리프레시 아키텍처로 물리 코어는 18코어, SMT로 36스레드로 동작합니다.

베이스 클럭은 3.0GHz, 부스트 클럭은 4.4 / 4.5GHz로 동작하고, L3 캐시는 24.75MB 탑재되고 있습니다. 메모리 인터페이스는 쿼드 채널 DDR4-2666, 44PCIe 레인, TDP는 165W, LGA 2066 인터페이스를 지원하며 내장그래픽은 없습니다.


Active Cores
1 -2
3 - 4
5 - 12
13 - 16
17 - 18
Core i9-9980XE Turbo Boost
4.5
4.2
4.1
3.9
3.8
Core i9-7980XE Turbo Boost
4.4
4.0
3.9
3.5
3.4


코어별 동작 클럭을 보면 1~2코어는 최대 4.5, 3~4코어는 최대 4.2, 5~12코어는 최대 4.1, 13~16코어는 최대 3.9, 17~18코어는 최대 3.8 클럭으로 동작하여 기존의 7980XE 모델 모다 향상된 동작 클럭을 확인할 수 있습니다.

aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9GLzQvODAyNzY4L29yaWdpbmFsLzA2LlBORw==.jpg

11

또한 9980XE는 메인스트림에 사용되는 링버스 아키텍처가 아닌 메시 아키텍처로 설계되고 있습니다. 이 기술은 기본적으로 X-Y 라우팅 시스템이 있는 그리드 형태입니다. 이것은 거대한 버스를 원으로 그리기보다는 훨씬 더 컴팩트 한 큐브 토폴로지를 통해 시간을 절약 할 수 있다는 것을 의미합니다.



Cores /
Threads
Base /
Boost (GHz)
L3 Cache
(MB)
PCIe 3.0
DRAM
TDP
MSRP/RCP
Price
Per Core
TR 2990WX
32 / 64
3.0 / 4.2
64
64 (4 to PCH)
Quad DDR4-2933
250W
$1799$56
TR 2970WX
24 / 48
3.0 / 4.2
64
64 (4 to PCH)Quad DDR4-2933250W
$1299
$54
Core i9-9980XE
18 / 36
3.0 / 4.5
24.75
44
Quad DDR4-2666165W
$1979
$110
Core i9-7980XE
18 / 36
2.6 / 4.4
24.75
44
Quad DDR4-2666165W
$1999
$111
TR 2950X
16 / 32
3.5 / 4.4
32
64 (4 to PCH)Quad DDR4-2933180W
$899
$56
Core i9-9960X
16 / 32
3.1 / 4.5
22
44
Quad DDR4-2666165W
$1684
$105
Core i9-7960X
16 / 32
2.8 / 4.4
22
44
Quad DDR4-2666
165W
$1699
$106
Core i9-9940X
14 / 28
3.3 / 4.5
19.25
44
Quad DDR4-2666165W
$1387
$99
TR 2920X
12 / 24
3.5 / 4.3
32
64 (4 to PCH)Quad DDR4-2933180W
$649
$54
Core i9-9920X
12 / 24
3.5 / 4.5
19.25
44
Quad DDR4-2666165W
$1189
$99
Core i9-7920X
12 /24
2.9 / 4.4
16.50
44
Quad DDR4-2666
140W
$1199
$100
Core i9-9900X
10 / 20
3.5 / 4.5
19.25
44
Quad DDR4-2666165W
$989
$98.9
Core i9-7900X
10 / 20
3.3 / 4.3
13.75
44
Quad DDR4-2666
140W
$999
$99
Core i9-9820X
10 / 20
3.3 / 4.2
16.5
44
Quad DDR4-2666165W
$889
$88.9
Core i9-9800X
8 / 16
3.8 / 4.5
16.5
44
Quad DDR4-2666165W
$589
$73.65
Core i9-9900K
8 / 16
3.6 / 5.0
16
16
Dual DDR4-2666
95W
$500
$62.5


인텔과 AMD의 하이엔드 프로세서 간 스펙 비교표 입니다. 9980XE는 코어당 가격이 110달러로 7980XE와 동등합니다.


- 테스트 시스템

Test Setup

Test System & Configuration
Hardware

Intel LGA 2066
Intel Core i9-9980XE, -7960X, -7980XE, -7900X
MSI X299 Gaming Pro Carbon AC
4x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2666, DDR4-3200

AMD Socket SP3 (TR4)
Ryzen Threadripper Gen 1 & 2
MSI MEG X399 Creation
4x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2933, DDR4-3200, DDR4-3466

AMD Socket AM4 (400-Series)
AMD Ryzen 7 2700X
MSI X470 Gaming M7 AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2933

Intel LGA 1151 (Z390)
Intel Core i9-9900K
MSI MEG Z390 Godlike
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2667 & DDR4-3466

All Systems
EVGA GeForce GTX 1080 FE
1TB Samsung PM863
SilverStone ST1500-TI, 1500W
Windows 10 Pro (All Updates)

Cooling

Wraith Ripper
Corsair H115i
Enermax Liqtech 240 TR4 II



전력 소모 비교 입니다.


Image1


Image2



작업 프로그램 및 게임 등 종합 성능 테스트 입니다.


image001

image003

image004

AotS  Escalation - FPS - 1920x1080, CPU Test, DX12 Crazy Preset


Warhammer 40K  Dawn of War III  - FPS - 1920x1080, DX11 Maximum


Far Cry 5 - FPS - 1920x1080, DX11 Ultra

Hitman (2016) - FPS - 1920x1080, Direct 3D12 Ultra Detail

Middle-earth  Shadow of War - FPS - 1920x1080, DirectX11 Ultra

Project CARS 2 - FPS - 1920x1080, DirectX12 Ultra Detail


image020


image019

image023

image024

image021

image022


image008


image009

image010


image026


image025

image030


image027


image031


image007

image004

image005

image006


image028

image013

image011

image029

image012

image015

image003

image017

image016

image018

image001

image002


출처 - https://www.tomshardware.com


32코어 라이젠 스레드 리퍼를 18코어 Core i9-9980XE가 상대하는 모습과 최근 화제인 9900K의 작업 연산 성능 및 게임 성능의 높은 밸런스도 확인할 수 있습니다.

반응형
Posted by 랩터 인터내셔널

테스트 시스템


- 인텔 시스템
● CPU: Intel Core i5-8400 3.8GHz, Hexa Core / Coffee Lake
● Cooler: Corsair Hydro Series H55
● GPU: MSI GeForce GTX 1080 Ti GAMING X 11G
● Motherboard: MSI Z370 GAMING PRO CARBON
● PSU: MODECOM VOLCANO 750W 120mm 80 Plus
● RAM: G.Skill Trident Z RGB DDR4 16GB (2x8GB) 3000MHz CL16 1.35V XMP 2.0
● SSD: Samsung SSD 960 EVO NVMe M.2 250GB
● System: Microsoft Windows 10 Pro


- AMD 시스템
● CPU: AMD Ryzen 5 2600X, 4.2GHz
● Cooler: CoolerMaster MasterLiquid Lite 240
● GPU: MSI GeForce GTX 1080 Ti GAMING X 11G
● Motherboard: ASUS ROG STRIX X470-F GAMING
● PSU: Corsair CX 750 M 750 Watt 80 PLUS
● RAM: G.Skill Trident Z RGB DDR4 16GB (2x8GB) 3000MHz CL16 1.35V XMP 2.0
● SSD: Samsung SSD 960 EVO NVMe M.2 250GB
● System: Microsoft Windows 10 Pro




반응형
Posted by 랩터 인터내셔널


AMD가 새로 발표한 라데온 RX 590 성능 벤치마크



라데온 VS 지포스 스펙 비교표


card2.jpg


card3.jpg


power.jpg


cooler4.jpg


Test System

Test System - VGA Rev. 2018.2
Processor:Intel Core i7-8700K @ 4.8 GHz
(Coffee Lake, 12 MB Cache)
Motherboard:ASUS Maximus X Hero
Intel Z370
Memory:G.SKILL 16 GB Trident-Z DDR4
@ 3867 MHz 18-19-19-39
Storage:2x Patriot Ignite 960 GB SSD
Power Supply:Seasonic Prime Ultra Titanium 850 W
Cooler:Cryorig R1 Universal 2x 140 mm fan
Software:Windows 10 64-bit April 2018 Update
Drivers: RX 590: AMD Press Driver Nov 6
RTX 2070: 416.34 WHQL
RTX 2080 & 2080 Ti: 411.51 Press Driver
All other NVIDIA: 399.24 WHQL
All other AMD: Catalyst 18.8.2 WHQL
Display:Acer CB240HYKbmjdpr 24" 3840x2160

Benchmark scores in other reviews are only comparable when this exact same configuration is used














전력소모




출처 - https://www.techpowerup.com

반응형
Posted by 랩터 인터내셔널

9900.jpg


인텔의 최신 9세대 프로세서 Core i9-9900K, Core i7-9700K, Core i5-9600K CPU 벤치마크 입니다.


자료 출처 - https://www.tomshardware.com/reviews/intel-core-i9-9900k-9th-gen-cpu,5847.html




Core i9-9900K
Core i7-9700K
Core i5-9600K
Architecture
Coffee Lake
Coffee Lake
Coffee Lake
Socket
1151
1151
1151
Cores / Threads
8 / 16
8 / 8
6 / 6
Base Frequency (GHz)
3.6
3.6
3.7
Boost Frequency ( Active Cores - GHz)
1-2 Cores - 5.0
4 Cores - 4.8
8 Cores - 4.7
1 Core - 4.9
2 Core 4.8
4 Core 4.7
8 Core 4.6
1 Core - 4.6
2 Core - 4.5
4 Core 4.4
6 Core 4.3
L3 Cache
16MB
12MB
9MB
Process
14nm++
14nm++
14nm++
TDP
95W
95W
95W
Memory Speed
DDR4-2666
DDR4-2666
DDR4-2666
Memory Controller
Dual-Channel
Dual-Channel
Dual-Channel
PCIe Lanes
x16
x16
x16
Integrated UHD Graphics GT2 (Base/Boost MHz)
350 / 1200
350 / 1200
350 / 1150
Recommended Customer Pricing
$488 - $499
$374 - $385
$262 - $263



신형 Core i9-9900K, Core i7-9700K, Core i5-9600K 제품은 모두 커피레이크 아키텍처 기반에 소켓 1151 인터페이스, 14nm++ 제조 공정, TDP 95W, DDR4-2666 메모리 지원 등은 공통 사항 입니다. 


각 제품은 상위 모델부터 8코어 16스레드 / 8코어 8스레드 / 6코어 6스레드이며 각 베이스 클럭은 3.6 - 3.6 - 3.7, L3 캐시는 16MB - 12MB - 9MB 입니다.


가격은 9900K 제품이 488달러, 9700K 제품이 374달러, 9600K 제품이 262달러 입니다.

 


Base
1 Core
2 Cores
3 Cores
4 Cores
5 Cores
6 Cores
7 Cores
8 Cores
Core i9-9900K (GHz)
3.6
5.0
5.0
4.8
4.8
4.7
4.7
4.7
4.7
Core i7-9700K (GHz)
3.6
4.9
4.8
4.7
4.7
4.6
4.6
4.6
4.6
Core i7-8700K (GHz)
3.7
4.7
4.6
4.4
4.4
4.3
4.3
-
-
Core i7-8086K (GHz)
4.0
5.0
4.6
4.5
4.4
4.4
4.3
-
-
Core i5-9600K (GHz)
3.7
4.6
4.5
4.4
4.4
4.3
4.3
-
-
Core i5-8600K (GHz)
3.6
4.3
4.2
4.2
4.2
4.1
4.1
-
-


각 제품별 동작 클럭 입니다.


9900K는 베이스 3.6에서 1~2코어 최대 5.0, 3~4코어 최대 4.8, 5~8코어 최대 4.7로 높은 클럭 속도를 나타냅니다. 9700K는 베이스 3.6에서 1~2코어 최대 4.8~4.9, 3~4코어 최대 4.7, 5~8코어 최대 4.6 클럭이며 9600K는 베이스 3.7에서 1~3코어 최대 4.5~4.6, 3코어~4코어 최대 4.4, 5코어~6코어 최대 4.3 클럭으로 동작 합니다.


[ 테스트 시스템 ]


Test System & Configuration
Hardware
Germany

Intel LGA 1151 (Z390)

Intel Core i9-9900K, i7-9700K, i5-9600K, i7-8700K, i5-8600K, i5-8400
MSI MEG Z390 Godlike
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2667 & DDR4-3466

AMD Socket AM4 (400-Series)
AMD Ryzen 7 and Ryzen 5
MSI X470 Gaming M7 AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2667, DDR4-3466

Intel LGA 2066
Intel Core i7
MSI X299 Gaming Pro Carbon AC
4x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2666

All Systems

GeForce GTX 1080 Founders Edition (Gaming)
Nvidia Quadro P6000 (Workstation)
1x 1TB Toshiba OCZ RD400 (M.2, System SSD)
4x 1TB Crucial MX300 (Storage, Images)
be quiet! Dark Power Pro 11, 850W
Windows 10 Pro (All Updates)

U.S.

Intel LGA 1151 (Z390)

Intel Core i9-9900K, i7-9700K, i5-9600K, i7-8700K, i5-8600K, i5-8400
MSI MEG Z390 Godlike
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2667 & DDR4-3466

Intel LGA 2066
Intel Core i9-7820X
MSI X299 Gaming Pro Carbon AC
4x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2666, DDR4-3200

AMD Socket AM4 (400-Series)
AMD Ryzen 7 2700X, Ryzen 5 2600X
MSI X470 Gaming M7 AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2933

All Systems

EVGA GeForce GTX 1080 FE
1TB Samsung PM863
SilverStone ST1500-TI, 1500W
Windows 10 Pro (All Updates)

Cooling
Germany

AMD Wraith Ripper
Alphacool Ice Block XPX
Enermax LiqTech 240 TR4
Thermal Grizzly Kryonaut

U.S.
Wraith Ripper
Corsair H115i
Enermax Liqtech 240 TR4 II

Power Consumption MeasurementContact-free DC Measurement at PCIe Slot (Using a Riser Card)
Contact-free DC Measurement at External Auxiliary Power Supply Cable
Direct Voltage Measurement at Power Supply
2x Rohde & Schwarz HMO 3054, 500 MHz Digital Multi-Channel Oscilloscope with Storage Function
4x Rohde & Schwarz HZO50 Current Probe (1mA - 30A, 100 kHz, DC)
4x Rohde & Schwarz HZ355 (10:1 Probes, 500 MHz)
1x Rohde & Schwarz HMC 8012 Digital Multimeter with Storage Function
Thermal Measurement1x Optris PI640 80 Hz Infrared Camera + PI Connect
Real-Time Infrared Monitoring and Recording
Acoustic MeasurementNTI Audio M2211 (with Calibration File, Low Cut at 50Hz)
Steinberg UR12 (with Phantom Power for Microphones)
Creative X7, Smaart v.7
Custom-Made Proprietary Measurement Chamber, 3.5 x 1.8 x 2.2m (L x D x H)
Perpendicular to Center of Noise Source(s), Measurement Distance of 50cm
Noise Level in dB(A) (Slow), Real-time Frequency Analyzer (RTA)
Graphical Frequency Spectrum of Noise



1.jpg


2.jpg


3.jpg


4.jpg


5.png


6.jpg


7.jpg


8.jpg


9.jpg


10.jpg


11.jpg


12.jpg


14.jpg


15.jpg


16.jpg


17.jpg


18.jpg


19.jpg


20.jpg


21.jpg


22.jpg


23.jpg


24.jpg


25.jpg


26.jpg


27.jpg


28.jpg


29.jpg


30.jpg


31.jpg


32.jpg


33.jpg


34.jpg


35.jpg


36.jpg


37.jpg


38.jpg


39.jpg


40.jpg


41.jpg


43.png


44.jpg


45.jpg


46.jpg


47.jpg


48.png

aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9C


aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9D




aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9D


aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9D


aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9D



aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9C


aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9C


aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9D



출처 - https://www.tomshardware.com

반응형
Posted by 랩터 인터내셔널

11.jpg


22.jpg


33.jpg


44.jpg




탐스 하드웨어에서 진행한 NVIDIA GeForce RTX 2080 Ti, RTX 2080 파운더스 에디션 벤치마크입니다.



1.jpg


2.jpg


3.jpg


4.jpg


5.jpg


6.jpg


7.jpg


8.jpg


9.jpg


10.jpg


11.jpg


12.jpg


13.jpg


14.jpg


15.jpg


16.jpg


17.jpg


18.jpg


19.jpg


20.jpg


21.jpg


22.jpg


23.jpg


24.jpg


25.jpg


26.jpg


출처  - https://www.tomshardware.com



지포스RTX 2080 Ti, RTX 2080의 성능 측정 결과 구세대 모델과 비교하여 지포스 계열 종합 성능 서열은,


 지포스 RTX 2080 Ti > 타이탄V > 지포스 RTX 2080 > GTX 1080TI로 확인되고 있습니다. 

반응형
Posted by 랩터 인터내셔널


iPhone XS and iPhone XS Max Specs


iPhone XSiPhone XS Max
Starting Price$999$1,099
ProcessorA12 BionicA12 Bionic
Screen5.8-inch OLED (2436 x 1125 pixels)6.5-inch OLED (2688 x 1242 pixels)
Storage64GB, 256GB, 512GB64GB, 256GB, 512GB
Face IDYesYes
Rear CameraDual 12MP wide (ƒ/1.8) and telephoto (ƒ/2.4)Dual 12MP wide (ƒ/1.8) and telephoto (ƒ/2.4)
Front Camera7MP, ƒ/2.27MP, ƒ/2.2
Battery Life 9:4111:30
Metal FrameStainless steelStainless steel
ColorsGold, Silver, Space GrayGold, Silver, Space Gray
Weight6.2 ounces7.3 ounces
Size5.7 x 2.8 x 0.3 inches6.2 x 3.1 x 0.3 inches

  



출처 - https://www.tomsguide.com


애플 iPhone XS Max는 최고의 하드웨어 성능 뿐만 아니라 뛰어난 배터리 효율까지 나타내고 있습니다.

반응형
Posted by 랩터 인터내셔널



 Xiaomi Mi MIX 2S
SoCQualcomm Snapdragon 845
4x Kryo 385 Gold @ up to 2.80 GHz
4x Kryo 385 Silver @ up to 1.77 GHz
Adreno 630 @ up to 710 MHz
Display5.99-inch 2160x1080 (18:9)
IPS LCD
Dimensions150.9 x 74.9 x 8.1 mm
191 grams
RAM6GB / 8GB LPDDR4x
NAND64GB / 128GB / 256GB
Battery3400 mAh
Qualcomm Quick Charge 3.0
Qi Wireless Charging
Front Camera5MP, 1.12µm pixels, f/2.0
Primary Rear Camera12MP, 1.4µm pixels, f/1.8
Sony IMX363
Secondary Rear Camera12MP, 1.0µm pixels, f/2.4 2x Zoom
Samsung S5K3M3
SIM Size2x NanoSIM
Connectivity43 global bands (8GB+256GB model only),
4x4 MIMO, 2.4/5G WiFi,
WiFi Direct, WiFi Display,
NFC
InterfacesUSB 2.0 Type-C; no 3.5mm
Launch OSAndroid O (8.0) with MIUI 9
MSRP
Launch Price
6GB/64GB: ¥3299 / $449 / €423
6GB/128GB: ¥3599 / $490 / €462
8GB/256GB: ¥3999 / $544 / €513 


Xiaomi Mi MIX 2S 스펙

CPU : 퀄컴 스냅드래곤 845 : 4x Kryo 385 Gold @ up to 2.80 GHz / 4x Kryo 385 Silver @ up to 1.77 GHz

GPU : Adreno 630 @ up to 710 MHz

디스플에이 : 5.99인치 2160x1080 (18:9) IPS LCD

사이즈 : 150.9 x 74.9 x 8.1 mm / 무게 : 191grams

램 : 6GB / 8GB LPDDR4x

스토리지 : 64GB / 128GB / 256GB

배터리 : 3400mAh / Qualcomm Quick Charge 3.0 / Qi Wireless Charging

전면 카메라 : 5MP, 1.12µm pixels, f/2.0

리어 카메라 : 12MP, 1.4µm pixels, f/1.8 Sony IMX363

리어 카메라2 : 12MP, 1.0µm pixels, f/2.4 2x Zoom Samsung S5K3M3

인터페이스 : USB 2.0 Type-C / 3.5파이 이어폰 단자 제거

운영체제 : Android O (8.0) with MIUI 9

가격 : 449달러~544달러






스마트폰 성능

System Performance

The Mi MIX 2 comes with a Snapdragon 845 and we’ve more extensively covered the performance and characteristics of the SoC in our performance preview as well as in the Galaxy S9 review. So while we’re not expecting any surprises in terms of performance, we’ll see that software configurations can be differ quite a bit from the implementation that we’ve tested on Samsung’s devices.


PCMark Work 2.0 - Web Browsing 2.0

In the PCMark’s Web Browsing 2.0 test the difference in performance isn’t too great. The test’s workload has become relatively light-weight enough in that its tasks have become short enough to not fully migrate to larger cores at the peak operating performance points.

PCMark Work 2.0 - Video Editing 

The video editing test is also a test in which most of today’s flagships only show minor differences between each other.

PCMark Work 2.0 - Writing 2.0

While the first two PCMark tests are reaching their limits in terms of performance scalability, the writing test is still insanely sensitive to both peak performance as well as performance latency. The test uses native Android APIs for text manipulation and also renders PDFs out of the resulting document. Here the Mi MIX 2S actually showcases a significant jump over the Galaxy S9+, and actually finally come near or even beats the scores of the QRD845 platform from Qualcomm that we previewed back in February.

PCMark Work 2.0 - Photo Editing 2.0

The Photo Editing test is also characterized by short but heavy enough bursts of work. Again the MIX 2S shows a significant improvement over the Galaxy S9 and leaves all other devices in its trail.

PCMark Work 2.0 - Data Manipulation

Finally the Data Manipulation test is a lot more evened out – this is mainly a single-thread bound workload, which also seems to be very memory latency sensitive as the Snapdragon 845 devices have trouble differentiating themselves from last year’s 835 units – a scenario that we also see in the Kirin 970 devices from Huawei.

PCMark Work 2.0 - Performance

Overall, the MIX 2S trumps the Snapdragon Galaxy S9 as the fastest Android device. This also very much reflects in daily usage as the phone is incredibly fast in terms of subjective usage, and in my view, is to date by far the fastest device I’ve had the pleasure to use.

Speedometer 2.0 - OS WebView

The web browsing tests show a similar improvement, pushing the further the scores that we’ve seen with the Galaxy S9+ and claiming the best Android performance among currently tested devices.

WebXPRT 3 - OS WebView

Applause to Qualcomm and Xiaomi

Over the last several months I had more opportunity to dive into the software of the Snapdragon 845 – in particular in the context of my efforts to try to improve the Exynos 9810 variant of the S9.  What Qualcomm has done in terms of rewriting the kernel scheduler is pretty astounding, as the modifications are quite extensive and heavy. I’ve talked to both ARM and Google about this and generally I think the two are underplaying or are unaware of the magnitude of the improvements.

I actually would not be surprised that if a majority of the performance improvements we’re seeing across the new Snapdragon 845 devices are in a great part due to software enhancements in the kernel rather than raw microarchitectural advancements. Performance latency is an incredibly important characteristic of system performance – and vendors need to pay a lot more attention to it, as in the grand scale of things, the cost of writing good software just seems minuscule compared to the vast investments needed to design and manufacture faster silicon chips and to brute-force the issue.

It’s very unusual for me to go into a rant like this praising a vendor – the Mi MIX 2S made such a good impression in terms of performance that I just have to laud Xiaomi and Qualcomm for the efforts made here, and I have to reiterate that the MIX 2S has been the fastest device I’ve used to date.


GPU Performance

On the GPU performance side, I’m expecting again very good results as we’ve investigated the performance of the Snapdragon 845 and the Adreno 630 GPU in depth in our Galaxy S9 review. The Mi MIX 2S should not differ too much from the S9 – apart from maybe slight differences in thermal dissipation capabilities or maybe different thermal throttling configurations.

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

In Futuremark’s Sling Shot 3.1 Extreme Unlimited Physics test (I’m hoping for shorter benchmark names in the future), the Mi MIX 2S actually performed quite a bit less than the Galaxy S9+. This test is mostly CPU bound, and the only explanation I have here for the results is that Xiaomi must have had made changes to the thermal balance between CPU and GPU and limited the CPU performance more in 3D workloads.

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

In the graphics score results of the test, the MIX 2S performed a lot closer to the Galaxy S9, posting identical peak performance figures while having only slightly slower sustained performance. Unfortunately we’ve verified both with a second Galaxy S9+ as well as now with the Mi MIX 2S that the sustained performance degradation of the Snapdragon 845 was not an isolated case. This makes sense given that the increased peak performance of the Adreno 630 seems to have come from increased power draw, exceeding the 5W figure in ALU heavy workloads. As naturally phone thermal envelopes can only sustain 3-3.5W SoC TDPs, performance has to go down over time to keep temperatures in check.

GFXBench Manhattan 3.1 Off-screen

Manhattan 3.1 Off-screen performs again nearly identically to the Galaxy S9+, topping the benchmark scores.

GFXBench T-Rex 2.7 Off-screen

T-Rex also matches the Galaxy S9+. The performance of the S845 devices here seems to be lower as the benchmark is running at high fps figures and demanding a lot of memory bandwidth – it’s possible that the increased memory latency on the S845 chips is hindering the performance and efficiency of the chip compared to the S835 in this case.

Overall, in terms of 3D performance the Mi MIX 2S leaves little complain about. While the increased peak power is of a concern, I’ve only found few games and real scenarios where the higher GPU frequencies are actually currently needed. Over the coming months I’m also planning to expand the GPU testing methodology and among other things try to introduce a “real game” battery or power draw test that doesn’t actually require peak performance, but rather maximum efficiency for a given workload. We’ll also hoping to introduce Vulkan GPU tests from Kishonti as well as evaluating the recently announced Basemark GPU.


Display Measurement

The MIX 2S comes with an LCD IPS panel sourced from JDI alongside a Novatek NT35596S DDIC driving it. Notably there’s some concerns on the side of the display as I saw that it’s running in video mode instead of command mode – something that’s not beneficial to power consumption as the SoC has to continuously send display data to the DDIC over the MIPI interfaces. I’m not sure why Xiaomi chose to drive the display in this way – one reason could be cost cutting as it simplifies the implementation. Both the DDIC and the SoC obviously support command mode so it doesn’t seem to be a technical limitation.

There’s also concerns about the display panel itself – one of the things that immediately popped out to me was that the panel had some noticeably slow pixel response times and this resulted in ghosting and trailing. I found this quite annoying and it was one of the reasons why I didn’t like using the phone over prolonged times.

Viewing angles while being good in-axis, showcased some less spectacular performance off-axis, with noticeable reduced contrast from certain angles. It’s unfortunate to see that Xiaomi opted for a less than perfect display panel for what is essentially one of their flagship devices – as both the response time issue and the viewing angles alone make this a notably worse display than what we’re used from LCD screens from LG or Apple.

Nevertheless, we move on to the usual display characterisation.

Yet another Android 8.0 phone, yet another new phone that doesn’t support Android’s new colour management. At this point I do ask myself if we’ll ever see any kind of wide-spread support – as far as I’m aware the Pixel devices are still the only phones who support it. Hopefully 2019 is the year where we’ll finally have vendors try to reconciliate their own colour profiles with actual true colour management.

Xiaomi supports 3 colour profile modes: “Automatic contrast” with selectable default, warm or cool colour temperature presets; a custom mode that targets DCI-P3 but has some interesting quirks, “Increased contrast” which targets DCI-P3, and “Standard” which targets an accurate sRGB profile.

As always, measurements are performed with an X-Rite i1Pro 2 spectrophotometer, with the exception of black levels which are measured with an i1Display Pro colorimeter. Data is collected and examined using SpectraCal's CalMAN software.

 SpectraCal CalMAN

Standard (sRGB)     
Increased (DCI-P3)  Automatic Warm 

In terms of grayscale accuracy, the “Standard” sRGB mode is the most accurate with a colour temperature of 6588K. Maximum brightness comes in at 465cd/m² and there is no automatic brightness boost in brighter scenario conditions. Minimum brightness could go extremely low down to 0.94nits which offered some excellent night-time reading.

The “Automatic Contrast” mode by default targeted some very cool colour temperatures, and actually the “warm” pre-set still came in at 7290K so still not very accurately balanced. The interesting thing about the “Increased contrast” mode is that it actually offered an increase in contrast – while this might seem straightforward when taking into account its naming, as we’ll see later on it’s quite perplexing as in theory we shouldn’t be seeing a contrast change just due to a change in the colour space.


Direct sunlight vs indirect sunlight

In direct sunlight, the MIX 2S is notably weaker than competing phones in terms of offering good legibility – the 465-ish nits without any boost or increased contrast mode is still useable, but just doesn’t offer the same convenience as Samsung’s high-brightness modes or simply increased brightness boosts to >600nits.


SpectraCal CalMAN

In the standard sRGB mode, the gamut and saturation accuracy is excellent with an overall deltaE2000 of 1.62. Only in the blue spectrum it looks like the calibration is slightly undershooting the target chromacity.

SpectraCal CalMAN

In the “Increased Contrast” and “Automatic Contrast” modes we see both targeting the DCI-P3 colour space. It’s actually unfortunate that the mode that is actually meant to be accurate to the profile ends up missing it due to the blue shift of the non-configurable colour temperature. It looks like Xiaomi’s is simply using a linear colour offset to achieve the target colour temperature – we’ve had far more accurate and sophisticated calibration mechanisms from vendors over the years. This issue actually makes the Automatic mode in the “Warm” preset the more accurate DCI-P3 profile in terms of saturations… but there’s more to the story.

SpectraCal CalMAN

SpectraCal CalMAN

Switching over to the GMB charts, we see the sRGB mode again showcase very accurate results. The increased contrast DCI-P3 mode is again suffering from inaccuracies due to the blue shift in the spectrum, raising the error rate across all measurements.

SpectraCal CalMAN

SpectraCal CalMAN

Switching over to the automatic mode, we see some very odd results. I had expected the automatic mode in warm preset to be more accurate than the increased contrast DCI-P3 mode, as this didn’t suffer from the exaggerated blue shift. Instead the colours seem far more compressed, seemingly as if they’re targeting the sRGB colour space. I had triple-checked this several times and indeed this seems that’s actually what’s happening. Although the automatic mode operates in the full gamut of the DCI-P3 colour space, and the saturations measurements are quite accurate, the GMB colours are mapped in the sRGB colour space.

What Xiaomi seems to be doing here is they have a unique approach to wide-gamut displays without software content colour management. You get the benefit of “popping” and vivid colour, yet skin tones appear largely normal. The result isn’t really accurate by any standard, but it’s still a great compromise that reduces some of the more “off-putting” aspects of highly saturated display modes.


Overall the Mi MIX 2S’s screen is relatively average. It has very accurate sRGB colours if that’s what you value – but on the other hand there’s some large negatives in terms of maximum brightness, less than optimal viewing-angles, and most particularly for me the most negative point, the slow pixel response times of the panel. I might be nit-picking here, but as we’re comparing flagships to flagships, the MIX 2S’s screen just isn’t top-tier, especially in the context that its bezel-less design that is meant to make the display the centre-piece of the phone. Subjectively, it’s still a very good display – and given the price point of the device, it might not be that big of a draw-back, but buyers just shouldn’t have too high expectations.


Battery Life

The Mi MIX 2S comes with a 3400mAh battery – a relatively average size given that now we’re starting to see competitor devices with similar form-factors employ 4000mAh units, such as the Huawei P20 Pro. The larger concern for me was how the increased performance characteristics of the Snapdragon 845 as well as the JDI panel will fare in terms of overall device efficiency.

Web Browsing Battery Life 2016 (WiFi)

In the web browsing battery life test, the Mi MIX 2S lands with an average 9.86h runtime. This is slightly lower than the Galaxy S9+ - although the MIX 2S also shows slightly better performance. It’s interesting to see that although the MIS 2S only has a 1080p screen, it actually doesn’t really pull in any advantage in efficiency. I’m wondering if it’s in part due to the fact that this is a video-mode screen, or as I’ve simply strongly suspected over the last couple of years – the difference in screen resolution makes for very little difference in battery life, especially if you’re comparing it to a higher resolution OLED screen which doesn’t suffer from decreased light transmissivity at higher resolutions like LCDs do.

PCMark Work 2.0 - Battery Life

In the PCMark battery test we see a more interactive workload with varying picture levels and workload types. Here the MIX 2S also lands square in the middle of current devices; beating the Galaxy S9+ by a few minutes.

Overall the MIX 2S has very good battery life. It doesn’t quite compete with Huawei’s recent devices which are in a league of their own right now, but it more than matches anything else in the market. The only negative thing I’d say is that it’s a pity that it doesn’t really seem to distance itself from the Galaxy S9+ ; both devices have similar form-factors, the same SoC, and almost equal battery capacities. Yet the Mi MIX 2S’s has a lower resolution LCD screen, but that doesn’t really help it in terms of battery life. I’m sure that Xiaomi could have optimised the battery life through a better selection of display panel, as it seems that it’s one of the MIX 2S’s weak points.


Camera - Daylight Evaluation

The Mi MIX 2S’s sports a completely new camera system over the MIX 2. The rear camera migrates from its central position above the fingerprint sensor to the side corner of the device – adopting the same camera housing design as first introduced by the iPhone X and subsequently carried over to many other designs from other vendors. The main sensor remains at a 12MP resolution, but the sensor size from Sony increases as we move from 1.25µm pixel pitch to 1.4µm pixels. The aperture as well increases from F/2.0 to F/1.8. Alongside the standard module we now also see a zoom module – this is a small 12MP sensor from Samsung with only 1µm pixels as well as a comparatively small F/2.4 aperture.

Xiaomi’s camera application is no-nonsense and offers a very straightforward capturing experience. In contrast to my last review where I covered the Huawei P20 and P20 Pro this is a complete opposite design philosophy and Xiaomi embraces the KISS principle (Keep it simple, stupid), and essentially beyond a toggle for an “AI” button, you won’t ever have to mess around with capturing modes as the defaults will always give the best results, as it should be.

In the daylight shots we’re looking at an overcast day – although this scenario should be relatively easy for smartphone cameras as we have far less dynamic brightness in the scene, we still see that phones have had issues in terms of exposure and HDR processing for the correct target levels.


Click for full image

Mi MIX 2S   ]
[ P20 Pro ]
[ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X - [ Pixel 2 XL ]

The MIX 2S captures were in my opinion among the best as it offered the most balanced exposure and HDR processing in terms of bringing out details in the greenery without overdoing it like many of the competing phones. While exposure and HDR processing was good – the MIX 2S did oversaturate it just a bit too much, with the real scene still being closer to the Galaxy S9’s good take.

The MIX 2S also surprises in terms of detail – it seems to be really competing with the Galaxy S9 and Pixel 2 in this shot, although the latter two have more detail contrast. Xiaomi seems to have a very light touch in terms of detail processing as I essentially don’t really see any sharpening at all – and there are hints of noise in the picture.

In the telephoto shot with the 2x zoom lens, Xiaomi manages to get the best exposure and colour reproduction result among the 2x devices, only Huawei’s 3x sensor seems to best it. In terms of detail on the zoom lens, it also competes favourably although there’s some blur. Here although the iPhone X produced the noisiest picture, it also retained the most detail. Huawei’s 3x zoom still obviously wins due to the optical magnification and also has very clean detail retention.

Click for full image

Mi MIX 2S   
[ P20 Pro ]
[ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X - [ Pixel 2 XL ]

In this shot the MIX 2S does a great job at exposure and HDR – with again the same characteristic that it’s oversaturating a tad too much. Both Samsung and Apple’s picture are too dark, while the other phones all have different issues in terms of processing to deal with.

The MIX 2S also did fantastic in terms of detail retention as it manages to get most out of the whole picture, clock tower including foreground foliage.

In the telephoto shots, the 2S didn’t do quite as good in terms of exposure as it balanced too much for the foreground instead of the clock tower. This resulted on not too great exposure on the target object. The iPhone X had the best 2x zoom result, while the P20 Pro had the best maximum zoom result with best noise and detail retention.

Click for full image

Mi MIX 2S   ]
[ P20 Pro ] - [ P20 ]
[ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X ] - [ Pixel 2 XL ]

The next scene again sees the MIX 2S do excellent exposure balance with seemingly again too much saturation. I could see why some people might prefer Xiaomi’s result, but that’s a subjective matter.

Detail retention again is outstanding on the MIX 2S, with essentially no really visible sharpening in the image, which is immensely helpful in maintaining the foliage throughout the whole scene, although the S9 does produce a much sharper image, even if it’s slightly more artificial.

The zoom shot in these scene seemed slightly underexposed for the MIX 2S, although colour rendition is excellent and doesn’t suffer from the oversaturation of the regular wide shot. In terms of detail retention the MIX 2S did better than the S9, but loses out to the iPhone X. Here we might see some of the limitations of the small 1µm sensor on the zoom module of the 2S as it has trouble with detail retention and noise. The P20 Pro’s 3x zoom module is still king in terms of telephoto quality.

Click for full image

Mi MIX 2S   
[ P20 Pro ] - [ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X ] - [ Pixel 2 XL ]

Exposure seems to be the MIX 2S’s camera forte, and the difference in processing choices is very visible in this shot. Xiaomi produces a much softer and natural image, while Samsung and Apple are trying to bring out more highlights. The iPhone X seems to overdo the HDR processing and thus loses dynamic range in the darker areas. Samsung opted for a higher exposure overall so the picture is brighter.

Detail wise the MIX 2S certainly isn’t the best as the S9 from Samsung just has more contrast over the whole scene, but the 2S still performs very respectably and produces a very natural look as it avoids any sharpening post-processing.

This is also an excellent scene to demonstrate the difference to the AI pictures – overall what the toggle seems to is to apply different colour and saturation levels depending what it detects in the scene. The exposure remains the same so overall the only change here is the post-processing, making the picture’s colours more saturated and pop a little more. I do think Xiaomi is taking a balanced approach here and the result can be subjectively more attractive to users if they so wish such a result.

Click for full image

Mi MIX 2S   
[ P20 Pro ]
[ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X - [ Pixel 2 XL ]

This scene again we see good exposure balance from the MIX 2S, although it’s not as great as previous scenarios. Here the MIX 2S opts for a very short exposure, and the disadvantage can be seen in the shadows as it’s retaining less dynamic range than the competition.  Colour-wise, it’s still on the saturated side. Funnily enough if you go through the shots from Apple to Samsung to Xiaomi you’ll see the increasing colour saturations.

Detail wise again, Xiaomi keeps it very natural and that works out in the brighter objects in the scene, but loses out in the shadows due to less dynamic range captured.

The telephoto shot had a much different exposure and avoid the lack of details in the shadows. The result did seem overall too flat though as it’s trying to capture more of the sky instead of the foreground, thus giving Samsung and Apple an advantage in terms of dynamic range in the highlights.

Detail wise the MIX 2S is neck-in-neck with the iPhone X and beating the S9’s telephoto result, so the better picture is solely judged on exposure results, which I would give it to the iPhone. Naturally the P20 Pro still wins by sheer quality of the increased magnification while retaining excellent exposure balance.

Click for full image

 Mi MIX 2S  ]
[ P20 Pro ] - [ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X ] - [ Pixel 2 XL ]

In this alley shot the MIX 2S compares most closely to the Pixel 2 XL in terms of exposure balance, while being just a little brighter in the shadows. Overall it’s an excellent representation of the scene, even though Samsung and Apple have more contrast and brighter highlights.

Detail wise the MIX 2S doesn’t do as well here as it’s lacking definition and contrast to bring out details throughout the scene. It has the most similar processing to the iPhone X, but the latter just retains more detail overall.

Click for full image

 Mi MIX 2S   
[ P20 Pro ] - [ P20 ] - [ P10 ] - [ Mate 10 Pro ]
[ Galaxy S9+ ] - [ iPhone X ] - [ Pixel 2 XL ]

In the last scene, the MIX 2S again results in great exposure balance, although it’s not as bright as some of the competition. The AI feature again can help to bring out more colours by increasing saturation and contrast. Xiaomi’s choice of applying little noise reduction comes in favour of the MIX 2S as I feel it retains better details than the iPhone X, falling only short of the S9.

Overall in terms of daylight capture, I was very impressed by the Mi MIX 2S due to mainly one factor: it had one of the most consistent shooting experiences out of the range of current phones I’ve tested. Exposure balance and dynamic range retention was most of the time above that of other devices. Detail retention, while it does lose in some scenarios to the S9 and iPhone X, is still very good, and Xiaomi’s choice of staying with a softer, more natural look in the images can be beneficial as it doesn’t fall to the double-edged sword that is post-processed sharpening.

The telephoto lens on the MIX 2S is good – I think it does beat the S9’s in terms of consistency and balance between exposure and detail, and it also has more natural saturation compared to the wide camera. I still prefer the iPhone X’s telephoto, and naturally the P20 Pro’s zoom lens is a step above the competition.

Lastly, the AI feature, unlike Huawei’s implementation on the P20’s – is actually non-detrimental on the MIX 2S. It offers an alternative colour palette and more saturations without overdoing it, and I can see it being popular with certain users.


Camera Video Recording

The MIX 2S keeps it simple in terms of video recording modes, you have the option to shoot in 4K, 1080p, or 720p, all at 30fps with no 60fps option. High-frame-rate / slow-motion recording happens at up to 240fps at 1080p, and there’s a configurable time lapse mode with good settings ranging from 0.06s intervals up to 60s per frame. Xiaomi also offers the option to switch between H264/AVC and H265/HEVC in terms of video recording – notably the HEVC mode, while it does reduce file size by a bit, is seemingly used to actually increase the quality of the video more.

    

In terms of stabilisation, EIS, which is labelled as the “Stabiliser” function in the camera settings, is only active in 1080p and 720p modes. As is usual, while this mode produces a quite smooth stabilisation, it comes at a cost of reduced field of view as the sensor/ISP is reserving sufficient margins in the frame for the stabilisation window. This is a good quality EIS implementation as I’m having a hard time seeing any pixel scaling issues.

1080p and 4K recording without EIS is also adequate, although the OIS stabilisation isn’t as smooth as on Apple or Samsung devices and you can see the camera lens readjustment steps.

Image quality and exposure is excellent overall – the phone didn’t have any issues in terms of exposure adjustments between panning scenes, and auto-focus accuracy and speed was also virtually a non-issue. The 4K HEVC native capture was of excellent quality as it offered a 38Mbps stream in 5.1 High Profile – 10Mbps more than the Galaxy S9, the high bitrate in HEVC mode also comes at an overall increase quality over the AVC stream which came in at 42Mbps. I was also impressed with the clarity of the audio recorded, a big thumbs up.

One large issue that is notable in these samples is that the phone suffers from bad lens flare when facing the sun. It seems as though Xiaomi doesn’t have a good enough anti-reflective coating on the camera glass to reduce this.

No Video Recording on Zoom Module

I was curious how Xiaomi handled the transition on video recording between the camera modules when zooming. Unfortunately, there isn’t any transition and the telephoto camera is never used during video recording, and any zooming in is simply achieved through digital zoom on the main module.

Speaker Evaluation

Smartphone vendors seem to have put increased focus in trying to improve speaker audio quality in their designs, and this generation in particular we’ve seen some large improvements from Apple, Samsung and even LG put a great deal of focus on the speaker quality of the G7 (Review upcoming in the future).

I’ll be trying to improve our audio quality measurement methodology over the coming months, starting now with basic external speaker evaluations. The measurements are done on a calibrated flat response measurement microphone and I’m using REW as the supporting software.

Starting off with maximum speaker loudness measurements, we’re using a pink noise signal as the source. I’m opting to not use any kind of anechoic setup here as I feel that’s not a realistic use-case for smartphones and what we really want to measure is the perceived audio quality – and this can greatly differ on depending how you hold a phone. The scenarios I opted were simply holding the phone one-handed while seated down, with the measurement microphone next to my head, facing the phone at a 40cm distance – hopefully a setup that represents how most people use their phones. Added to that I also hold the phones two-handed and cup my palms, also hopefully a common use-case for people when watching content.

Speaker Loudness

Among current flagships, the Mi MIX 2S at maximum volume doesn’t get as loud as the competition, but it’s not to say it’s a disappointing result. What I found the be the most detrimental to the MIX 2S is that the main speaker is very much downward firing, and this volume difference is very noticeable when compared to the iPhone X or say the S9. Cupping the MIX 2S helps a lot in redirecting the sound from the main speaker. The earpiece also operates in general audio playback, but the volume is pretty whimsical compared to other stereo speaker implementations from all other vendors.

Although volume is one aspect, what really defines perceived audio quality is the frequency response curve. All the phones were calibrated via pink noise to 75dB(A) and then, in cupped hands, I measured a logarithmic measurement sweep with REW. To simplify the graph and to better represent the audible differences between the phones, the curves have a psychoacoustic averaging filter applied to them.

The MIX 2S does not fare very well in the bass range at along with the Pixel 2 XL showcases the worst responses. The phone does well in the sub-bass range and this can be felt in the back of the phone vibrating, however that doesn’t really serve us in terms of audible sound. The Galaxy S9 and P20 Pro do best in the bass.

The MIX 2S recovers in the lower mid-range – and these are the important frequencies which give sound “depth”. Here the 2S catches up, while the iPhone X really suffers. It’s only after 450Hz where the Pixel 2 XL really gains back in volume, but this seems unbalanced compared to the lower frequency response it has.

In the mid-range frequencies all the phones are quite close together, and the MIX 2S actually avoid a dip that we see in other phones, aside from the iPhone X.

Moving into the higher mid-ranges, we see the disadvantages of having to deal with small speakers as here is where most of the volume is coming from. All phones have a peak between 3 and 4KHz, and starting from here till around 6KHz is what gives sound its “presence”.

In the lower high range commonly called treble, we see various peaks cross the phones as that’s what the speakers are most optimised in reproducing – ringtones.

Finally the higher frequencies above 8-10KHz is what gives sound its brilliance. Unfortunately the MIX 2S doesn’t fare well here as volume really drops off.

In general, what makes audio sound good is having the flattest possible response. In this case the MIX 2S has a good response between 500 and 10KHz, but suffers badly below and above that, giving the impression that it’s lacking depth as well as brilliance. Among all the phones, the Galaxy S9 produces the best overall audio because it manages to produce a lot more bass and low-mids, and equally really tries to maintain more of the high-treble. The Huawei P20 Pro would have been an outstanding competitor here, however the very large peaks in the presence range / high mids to low highs from 3-6KHz makes the sound a lot harsher than the S9.

I’m still experimenting with audio measurements, so I appreciate any feedback or suggestions and the methodology is certainly going to evolve more in the future. In particular I’m curious to see comments about reported volumes in dB(A) and db(C) and what one feels is more important.


Conclusion & End Remarks

The Xiaomi MI MIX 2S overall seems to be a very well rounded phone. Before we’re going to compare it against other devices, we have to keep in mind one thing: pricing. Xiaomi’s main advantage over the years has always been its ability to undercut the competition while still providing cutting edge hardware. This is more important than ever as the company is expanding its presence in the big European markets. Currently, the MIX 2S can be found for 525€ for 64GB and 576€ for 128GB variants on German Amazon, with Prime delivery.

It’s clear that the nearest competitor to the MIX 2S is the Galaxy S9+ - and in this review I’ve mostly compared it against the Snapdragon variant of the S9+ which isn’t available in Europe, and one has to keep in mind the Exynos version performs worse and has worse battery life.

Keeping that in mind, we can contextualize the MIX 2S’s performances better.

In terms of overall device performance, I think I was very clear – as there’s no competition. This is currently the fastest smartphone available, at least certainly among Android devices. Xiaomi integrated the Snapdragon 845 without a hitch, and silicon and software both work tremendously well together. This is an important consideration, especially in the European market as I still don’t see the Exynos S9’s as viable purchases at the current full price of 677€.

Battery life is very good – the toughest competition here is from Huawei as its newest phones present a significant advantage over the competition.

What is probably the Mi MIX 2S’s biggest weak point is the screen. I was subjectively quite annoyed with the pixel response time as it very much results in visible ghosting and smearing, especially in scrolling text. While display accuracy was good and the MIX 2S offers a very accurate sRGB mode, the off-axis viewing angles of the screen aren’t top-notch. This is one of the aspects where paying a premium will actually give you a better product.

Camera wise the MIX 2S was extremely competitive, and actually I was unusually happy with the capture experience as it’s one of the most consistent shooters I’ve tested. While picture quality in every scenario might not be the best, being edged out by the S9 in daylight details and the P20 Pro in low-light scenarios, in terms of overall rounded experience and quality, the MIX 2S is of outstanding value in the camera department.

Overall Xiaomi offers a great product, while not perfect in every aspect, it also doesn’t have any immediate deal breakers that I would say would put it out of consideration for buyers. The screen is one thing that’s subjective and if you have the chance, it’s best to be experienced and evaluated it in person. Oh, and it doesn’t have a headphone jack, so that’s also a thing. All in all, it’s definitely priced where it should be.


출처 - https://www.anandtech.com/

반응형
Posted by 랩터 인터내셔널

8086.jpg






Intel Core i7 Coffee Lake
AnandTechCoresTDPFreqL3vProDRAM
DDR4
iGPUiGPU
Turbo
Core i7-8086K$4256 / 1295 W4.0 / 5.012 MBNo266624 EUs1200
Core i7-8700K$3596 / 1295 W3.7 / 4.712 MBNo266624 EUs1200
Core i7-8700$3036 / 1265 W3.2 / 4.612 MBYes266624 EUs1200
Core i7-8700T$3036 / 1235 W2.4 / 4.012 MBYes266624 EUs1200


신형 Core i7-8086K는 6코어 12스레드, 95와트 TDP, 베이스 4.0 / 부스트 5.0 클럭, L3 12MB, 24EU 내장 그래픽, 가격은 425달러




8세대 커피레이크 시리즈 터보클럭 비교표



8086K 뚜따, 써멀 확인


[ 테스트 시스템 ]


Test Setup
 Intel Core
ProcessorLGA1151
i7-8086K
i7-8700K
6C / 12T
6C / 12T
4.0 / 5.0 GHz
3.7 / 4.7 GHz
95 W
95 W
$425
$350
MotherboardsASRock Z370 Taichi
BIOSP1.80
Spectre/Meltdown AppliedYes
CoolingCooler Master CLC
Power SupplyCooler Master V1000 PSU
MemoryTeam Group DDR4-3200 (stock)
Memory SettingsStock: DDR4-2666 16-18-18 2T
OC: DDR4-3466 16-18-18 2T
GPUsASRock RX 580 Gaming
Hard DriveCrucial MX200 1TB
CaseCooler Master H500
OSWindows 10 Enterprise RS3 (1803) with OS Patches






FCAT Processing: link

One of the more interesting workloads that has crossed our desks in recent quarters is FCAT - the tool we use to measure stuttering in gaming due to dropped or runt frames. The FCAT process requires enabling a color-based overlay onto a game, recording the gameplay, and then parsing the video file through the analysis software. The software is mostly single-threaded, however because the video is basically in a raw format, the file size is large and requires moving a lot of data around. For our test, we take a 90-second clip of the Rise of the Tomb Raider benchmark running on a GTX 980 Ti at 1440p, which comes in around 21 GB, and measure the time it takes to process through the visual analysis tool.

System: FCAT Processing ROTR 1440p GTX980Ti Data

FCAT is single threaded, however in this test the full 5.0 GHz did not kick in.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that ray traces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

System: Dolphin 5.0 Render Test

For a test that did have 5.0 GHz kick in, the 8086K takes the record in our Dolphin test.

3D Movement Algorithm Test v2.1: link

This is the latest version of the self-penned 3DPM benchmark. The goal of 3DPM is to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in. It affords a ~25% speed-up over v2.0, which means new data.

System: 3D Particle Movement v2.1

On 3DPM, the 8086K shows that the 4.3 GHz all-core is on par with the 8700K.

DigiCortex v1.20: link

Despite being a couple of years old, the DigiCortex software is a pet project for the visualization of neuron and synapse activity in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron/1.8B synapse simulation. The results on the output are given as a fraction of whether the system can simulate in real-time, so anything above a value of one is suitable for real-time work. The benchmark offers a 'no firing synapse' mode, which in essence detects DRAM and bus speed, however we take the firing mode which adds CPU work with every firing.

System: DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

Despite the faster single core frequency, this DRAM-limited test seems to load up another core and stops the 8086K from reaching 5.0 GHz.

Agisoft Photoscan 1.3.3: link

Photoscan stays in our benchmark suite from the previous version, however now we are running on Windows 10 so features such as Speed Shift on the latest processors come into play. The concept of Photoscan is translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the model. The algorithm has four stages, some single threaded and some multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

System: Agisoft Photoscan 1.3.3 (Large) Total Time

Agisoft is variable threaded, but the 8086K is still a small stones throw from the 8700K.


Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona is a fully multi-threaded test, so it is surprising to see the 8086K lag behind the 8700K here. This is likely a scenario where the fact that our borrowed testbed setup doesn't perfectly match our standard testbed is playing a factor.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender also likes to load up the threads, and the 8086K is behind again.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

POV-Ray 3.7.1b4

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Virtually identical scores between the 8086K and 8700K in POV-Ray.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 SingleThreaded
Rendering: CineBench 15 MultiThreaded

The 8086K gets a new fastest single core score in CineBench R15 ST, but falls slightly behind the 8700K in MT.


7-Zip 9.2

One of the freeware compression tools that offers good scaling performance between processors is 7-Zip. It runs under an open-source licence, is fast, and easy to use tool for power users. We run the benchmark mode via the command line for four loops and take the output score.

Encoding: 7-Zip Combined Score

Encoding: 7-Zip Compression

Encoding: 7-Zip Decompression

Again, trading blows with the 8700K, but falling behind a little bit.

WinRAR 5.40

For the 2017 test suite, we move to the latest version of WinRAR in our compression test. WinRAR in some quarters is more user friendly that 7-Zip, hence its inclusion. Rather than use a benchmark mode as we did with 7-Zip, here we take a set of files representative of a generic stack (33 video files in 1.37 GB, 2834 smaller website files in 370 folders in 150 MB) of compressible and incompressible formats. The results shown are the time taken to encode the file. Due to DRAM caching, we run the test 10 times and take the average of the last five runs when the benchmark is in a steady state.

Encoding: WinRAR 5.40

The 8086K takes another benchmark sitting behind the 8700K.

AES Encoding

Algorithms using AES coding have spread far and wide as a ubiquitous tool for encryption. Again, this is another CPU limited test, and modern CPUs have special AES pathways to accelerate their performance. We often see scaling in both frequency and cores with this benchmark. We use the latest version of TrueCrypt and run its benchmark mode over 1GB of in-DRAM data. Results shown are the GB/s average of encryption and decryption.

Encoding: AES

Under AES encoding we get literally identical results.

HandBrake v1.0.2 H264 and HEVC: link

As mentioned above, video transcoding (both encode and decode) is a hot topic in performance metrics as more and more content is being created. First consideration is the standard in which the video is encoded, which can be lossless or lossy, trade performance for file-size, trade quality for file-size, or all of the above can increase encoding rates to help accelerate decoding rates. Alongside Google's favorite codec, VP9, there are two others that are taking hold: H264, the older codec, is practically everywhere and is designed to be optimized for 1080p video, and HEVC (or H265) that is aimed to provide the same quality as H264 but at a lower file-size (or better quality for the same size). HEVC is important as 4K is streamed over the air, meaning less bits need to be transferred for the same quality content.

Handbrake is a favored tool for transcoding, and so our test regime takes care of three areas.

Low Quality/Resolution H264: Here we transcode a 640x266 H264 rip of a 2 hour film, and change the encoding from Main profile to High profile, using the very-fast preset.

Encoding: Handbrake H264 (LQ)

High Quality/Resolution H264: A similar test, but this time we take a ten-minute double 4K (3840x4320) file running at 60 Hz and transcode from Main to High, using the very-fast preset.

Encoding: Handbrake H264 (HQ)

HEVC Test: Using the same video in HQ, we change the resolution and codec of the original video from 4K60 in H264 into 4K60 HEVC.

Encoding: Handbrake HEVC (4K)


Chromium Compile (v56)

Our new compilation test uses Windows 10 Pro, VS Community 2015.3 with the Win10 SDK to combile a nightly build of Chromium. We've fixed the test for a build in late March 2017, and we run a fresh full compile in our test. Compilation is the typical example given of a variable threaded workload - some of the compile and linking is linear, whereas other parts are multithreaded.

Office: Chromium Compile (v56)

This is another case where I think our improvised testbed is playing a bigger part, and I'd like to eventually re-run this on my standard testbed. Especially as compiling heavily hits more than just the CPU.

GeekBench4: link

Due to numerous requests, GeekBench 4 is now part of our suite. GB4 is a synthetic test using algorithms often seen in high-performance workloads along with a series of memory focused tests. GB4’s biggest asset is a single-number output which its users seem to love, although it is not always easy to translate that number into real-world performance comparisons.

Office: Geekbench 4 - Single Threaded Score (Overall)

Office: Geekbench 4 - MultiThreaded Score (Overall)

Like CineBench, the Core i7-8086K does will on the synthetic single threaded test.

PCMark8: link

Despite originally coming out in 2008/2009, Futuremark has maintained PCMark8 to remain relevant in 2017. On the scale of complicated tasks, PCMark focuses more on the low-to-mid range of professional workloads, making it a good indicator for what people consider 'office' work. We run the benchmark from the commandline in 'conventional' mode, meaning C++ over OpenCL, to remove the graphics card from the equation and focus purely on the CPU. PCMark8 offers Home, Work and Creative workloads, with some software tests shared and others unique to each benchmark set.

Office: PCMark8 Home (non-OpenCL)

Here the 8086K does eek out a win over the 8700K, although just barely.


3D Particle Movement v1

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. This is the original version, written in the style of a typical non-computer science student coding up an algorithm for their theoretical problem, and comes without any non-obvious optimizations not already performed by the compiler, such as false sharing.

Legacy: 3DPM v1 Single ThreadedLegacy: 3DPM v1 MultiThreaded

CineBench 11.5 and 10

Cinebench is a widely known benchmarking tool for measuring performance relative to MAXON's animation software Cinema 4D. Cinebench has been optimized over a decade and focuses on purely CPU horsepower, meaning if there is a discrepancy in pure throughput characteristics, Cinebench is likely to show that discrepancy. Arguably other software doesn't make use of all the tools available, so the real world relevance might purely be academic, but given our large database of data for Cinebench it seems difficult to ignore a small five minute test. We run the modern version 15 in this test, as well as the older 11.5 and 10 due to our back data.

Legacy: CineBench 11.5 MultiThreadedLegacy: CineBench 11.5 Single ThreadedLegacy: CineBench 10 MultiThreadedLegacy: CineBench 10 Single Threaded

x264 HD 3.0

Similarly, the x264 HD 3.0 package we use here is also kept for historic regressional data. The latest version is 5.0.1, and encodes a 1080p video clip into a high quality x264 file. Version 3.0 only performs the same test on a 720p file, and in most circumstances the software performance hits its limit on high end processors, but still works well for mainstream and low-end. Also, this version only takes a few minutes, whereas the latest can take over 90 minutes to run.

Legacy: x264 3.0 Pass 1Legacy: x264 3.0 Pass 2


ASRock RX 580 Performance

Civilization 6 (1080p, Ultra)Civilization 6 (1080p, Ultra)

Civilization 6 (4K, Ultra)Civilization 6 (4K, Ultra)

Almost zero difference for Civilization between the two. The 8086K is never in a situation to fire up to 5.0 GHz.


ASRock RX 580 Performance

Shadow of Mordor (1080p, Ultra)Shadow of Mordor (1080p, Ultra)

Shadow of Mordor (4K, Ultra)Shadow of Mordor (4K, Ultra)


ASRock RX 580 Performance

Rise of the Tomb Raider (1080p, Ultra)

Rise of the Tomb Raider (1080p, Ultra)


ASRock RX 580 Performance

Rocket League (1080p, Ultra)
Rocket League (1080p, Ultra)


ASRock RX 580 Performance

Grand Theft Auto (1080p, VHigh)
Grand Theft Auto (1080p, VHigh)


Overclocking Performance: CPU Tests

In the third page of the review we showed our overclocking results, with our CPU managing to hit 5.1 GHz stable with a sizeable increase in voltage. Running at 5.1 GHz incurred rather high temperatures however, so for our benchmark suite we dialed back to 5.0 GHz and run a number of our tests again at this fast speed. We also ran some benchmarks at stock frequency but with increased DRAM frequencies. We ran the DRAM in our ASRock provided system at DDR4-3466, slightly overclocked beyond its DDR4-3200 sticker value.

For this page (and the next), we’ll show the overclocked results of the Core i7-8086K using the fast memory kits as well as the 5.0 GHz overclocked setting (at base memory). The Core i7-8700K numbers are also included for reference.

FCAT Processing

System: FCAT Processing ROTR 1440p GTX980Ti Data

3DPM v2.1

System: 3D Particle Movement v2.1

Dolphin v5

System: Dolphin 5.0 Render Test

DigiCortex v1.20

System: DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

Blender

Rendering: Blender 2.78

POV-Ray

Rendering: POV-Ray 3.7

Cinebench R15 ST

Rendering: CineBench 15 SingleThreaded

Cinebench R15 MT

Rendering: CineBench 15 MultiThreaded

7-zip

Encoding: 7-Zip Combined Score

TrueCrypt

Encoding: AES

GeekBench 4 ST

Office: Geekbench 4 - Single Threaded Score (Overall)

GeekBench 4 MT

Rendering: CineBench 15 MultiThreaded

For everything except the most lightly threaded workloads, overclocking the 8086K to a flat-out 5GHz shows some reasonable gains. These results aren't you couldn't already extrapolate based on the clockspeeds, but it's nice to put theory to practice. It also highlights the unfortunate shortcoming of the CPU: being able to turbo one thread to 5GHz just isn't that useful, since you'll very rarely have a complete system workload that allows it, even if the heaviest workload is single-threaded. The 8086K simply begs to be run at a flat-out 5GHz to get the most out of its capabilities.


Overclocking Performance: GPU Tests

In the third page of the review we showed our overclocking results, with our CPU managing to hit 5.1 GHz stable with a sizeable increase in voltage. 5.1 GHz was also high in temperatures, so for our benchmark suite, we dialed back to 5.0 GHz and run a number of our tests again at this fast speed. We also ran some benchmarks at stock frequency but with increased DRAM frequencies. We initially ran the DRAM in our ASRock provided system at DDR4-3466, slightly overclocked beyond its DDR4-3200 sticker value.

For this page (and the next), we’ll show the overclocked results of the Core i7-8086K using the fast memory kits as well as the 5.0 GHz overclocked setting (at base memory). The Core i7-8700K numbers are also included for reference.

Civilization 6

Civilization 6 (1080p, Ultra)

Shadow of Mordor

Shadow of Mordor (1080p, Ultra)

Rise of the Tomb Raider

Rise of the Tomb Raider (1080p, Ultra)

Grand Theft Auto V

Grand Theft Auto (1080p, VHigh)

There's not much to say with our GPU testing since we ended up being GPU-bound most of the time against the Radeon RX 580. In a more CPU-limited scenario overclocking should help, but these aren't it. Though at some point I'd like to dig into Civilization 6 turn times with the 8086K, as that stands to prove more impactful.


출처 - https://www.anandtech.com

반응형
Posted by 랩터 인터내셔널



AMD Ryzen 7 2700X
AMD Ryzen 7 1800X
AMD Ryzen 7 2700
AMD Ryzen 5 1600X
AMD Ryzen 5 2600X
AMD Ryzen 5 2600
Intel Core i7-8700K
Intel Core i7-8700
Intel Core i5-8600K
Intel Core i5-8400
MSRP
$329
$349
$299
$219
$229
$199
$359
$303
$257
$182
Cores/Threads
8/16
8/16
8/16
6/12
6/12
6/12
6/12
6/12
6/6
6/6
TDP
105W
95W
65W
95W
95W
65W
95W
65W
95W
65W
Base Freq. (GHz)
3.7
3.6
3.2
3.6
3.6
3.4
3.7
3.2
3.6
2.8
Precision Boost Freq. (GHz)
4.3
4.1
4.14.0
4.2
3.9
4.7
4.6
4.3
4.0
Cache (L3)
16MB
16MB
16MB
16MB
16MB
16MB
12MB
12MB
9MB
9MB
Unlocked Multiplier
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
No
Cooler
105W Wraith Prism (LED)
-
95W Wraith Spire (LED)-
95W Wraith Spire
65W Wraith Stealth
-
Intel
-
Intel


새롭게 등장한 라이젠 7 2700X는 기존 라이젠 1800X 대비 베이스 클럭이 100MHz, 부스트 클럭이 200MHz 상승하고 있습니다. 그에 따라 TDP 또한 10와트 증가한 105와트를 나타내며 캐시 성능 개선을 제외하면 나머지 스펙은 동일합니다.






aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9X


Test Systems

Test System & Configuration
Hardware

Germany

AMD Socket AM4 (400-Series)

AMD Ryzen 7 2700X
MSI X470 Gaming M7 AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2933, DDR4-3466

Intel LGA 1151 (Z370):
Intel Core i5-8600K, i5-8600K, Core i5-8400
MSI Z370 Gaming Pro Carbon AC
2x 8GB Corsair Vengeance DDR4-3200 @ 2666

AMD Socket AM4 Workstation (300-Series)
AMD Ryzen 5 1500X, Ryzen 5 1600X, Ryzen 5 1400
MSI X370 Tomahawk
4x 8GB G.Skill TridentZ DDR4-3200 @ 2667 and 3200

Intel LGA 1151 (Z270)
Intel Core i7-7700K
MSI Z270 Gaming 7
2x 8GB Corsair Vengeance DDR4-3200 @ 2400 and 3200

All Systems
GeForce GTX 1080 Founders Edition (Gaming)
Nvidia Quadro P6000 (Workstation)

1x 1TB Toshiba OCZ RD400 (M.2, System)
2x 960GB Toshiba OCZ TR150 (Storage, Images)
be quiet! Dark Power Pro 11, 850W Power Supply
Windows 10 Pro (Creators Update)

U.S.

AMD Socket AM4 (400-Series)
AMD Ryzen 7 2700X
MSI X470 Gaming M7 AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2933, DDR4-3466

Intel LGA 1151 (Z370):
Intel Core i7-8700K, i5-8600K, Core i5-8400
MSI Z370 Gaming Pro Carbon AC
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2400, DDR4-2667, DDR4-3466

AMD Socket AM4 (300-Series)
AMD Ryzen 7 1800X, 1700X, 1700, Ryzen 5 1600X
MSI X370 Xpower Gaming Titanium
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2667, DDR4-3200

Intel LGA 1151 (Z270)
Intel Core i7-7700K
MSI Z270 Gaming M7
2x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2400

Intel LGA 2066

Intel Core i7-7820X
MSI X299 Gaming Pro Carbon AC
4x 8GB G.Skill FlareX DDR4-3200 @ DDR4-2666

All
EVGA GeForce GTX 1080 FE
1TB Samsung PM863
SilverStone ST1500-TI, 1500W
Windows 10 Creators Update Version 1703
Cooling
Germany
Alphacool Eiszeit 2000 Chiller
Alphacool Eisblock XPX
Thermal Grizzly Kryonaut (For Cooler Switch)

U.S.
Corsair H115i
Monitor
Eizo EV3237-BK
PC Case
Lian Li PC-T70 with Extension Kit and Mods
Configurations: Open Benchtable, Closed Case
Power Consumption Measurement
Contact-free DC Measurement at PCIe Slot (Using a Riser Card)
Contact-free DC Measurement at External Auxiliary Power Supply Cable
Direct Voltage Measurement at Power Supply
2x Rohde & Schwarz HMO 3054, 500 MHz Digital Multi-Channel Oscilloscope with Storage Function
4x Rohde & Schwarz HZO50 Current Probe (1mA - 30A, 100 kHz, DC)
4x Rohde & Schwarz HZ355 (10:1 Probes, 500 MHz)
1x Rohde & Schwarz HMC 8012 Digital Multimeter with Storage Function
Thermal Measurement
1x Optris PI640 80 Hz Infrared Camera + PI Connect
Real-Time Infrared Monitoring and Recording
Acoustic Measurement
NTI Audio M2211 (with Calibration File, Low Cut at 50Hz)
Steinberg UR12 (with Phantom Power for Microphones)
Creative X7, Smaart v.7
Custom-Made Proprietary Measurement Chamber, 3.5 x 1.8 x 2.2m (L x D x H)
Perpendicular to Center of Noise Source(s), Measurement Distance of 50cm
Noise Level in dB(A) (Slow), Real-time Frequency Analyzer (RTA)
Graphical Frequency Spectrum of Noise



image001


image004


image003


image002




aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9W


image002



image002


image002


image002


image002


image002


image002


image019


image018


image022


image020


image023


image021


image008


image009


image010


image024


image029


image025


image006


image005


image004


image007


image028


image001


image002


image017


image015


image014


image016


전력 소모



aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9P



가격대비 게이밍 효율


01


02


AMD's Ryzen 7 2700X is another big step forward for AMD. The improved boost algorithms add to Ryzen's performance advantage in heavily-threaded applications, while the increased frequency and reduced memory latency provide a boost to a wide range of workloads. AMD delivered on the pricing front, too, and the bundled LED cooler and storage tiering software adds to the value.


AMD의 Ryzen 7 2700X는 AMD의 또 하나의 큰 진보입니다. 향상 된 부스트 알고리즘은 높은 빈도의 스레드 응용 프로그램에서 Ryzen의 성능 이점을 추가하고, 주파수 증가 및 메모리 대기 시간 감소는 광 범위한 작업 로드를 향상시킵니다. AMD는 가격 책정에서도 앞장서 왔으며 번들로 제공되는 LED 쿨러 및 스토리지 계층화 소프트웨어가 그 가치를 더욱 높여줍니다.


출처 - https://www.tomshardware.com

반응형
Posted by 랩터 인터내셔널