마이크로소프트가 새로운 DirectX HLSL(High Level Shading Language) 컴파일러를 오픈 소스로 공개한다고 발표했다.


MS DirectX HLSL은 Clang/LLVM 프레임으로 구축되어 대규모 코드 베이스의 컴파일에 최적이며 새로운 웨이브 인 트리니티 뮤직 지원 추가, GPU의 SIMD 구조를 활용한 세이더 코딩을 지원하여 쓰기, I/O 등의 알고리즘 성능을 향상 시킬 수 있다고 밝혔다.


DirectX HLSL?


HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.


HLSL was created, starting with DirectX 9, to set up the programmable 3D pipeline. You can program the entire pipeline with HLSL instructions.

In This Section


ItemDescription

Programming Guide for HLSL

The programming guide contains information about writing shaders, as well as compiling, creating and binding shaders to the pipeline.

Reference for HLSL

The reference section has a complete listing of the language syntax, as well as intrinsic functions that are built into the language to simplify your coding requirements.



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Posted by 랩터 인터내셔널